Beamng drive train modd1/29/2024 Your physics engine as is now can handle 95% of work. I hope someone will make big train route with locomotive and carriages with switching junctions and everything simulated with real collisions, not script.Īlso tip for Nadeox1 and other devs: I know you want to keep it as driving game for regular cars, but adding some train track, 1 locomotive and 1 carriage type with basic train system (at least to only spawn carriage aligned to rail), I think it is enough. Also train will derail because of some obstacle on rail or because you are too fast, but not because of scripted behavior, but because physics engine decides. I want train which just sits on rail and does not turn by scripted path, but because of real collision with rail and which decouples, because carriage coupling couldn't stand the force. I don't want to drive train back and forth on predefined train path with scripted behavior like break coupling. Basic train simulation can achieve much better results than any train simulator on market. BeamNG has extreme potential also for trains. โพสต์ดั้งเดิมโดย Nadeox1:You can build pretty much what you want in BeamNG, infact a user already managed to build some train in BeamNG:ĭo not expect to see them as official release from us, as BeamNG is born as vehicle simulator, and our focus is building everyday vehicles (cars, trucks, etc.), not trains/planes :)
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |